How to play the game brook. Mobile games for strength development

Games are loved by everyone in the world -
Let's play in the stream, children!
They stood in pairs for each other,
Hand in hand with a friend
Hands raised up
Run like a jet!
Those who were ahead
Were behind
The brook runs, murmurs,
Then the song rings!
Through the field, through the meadow,
Everyone is happy around the stream,
The birds are singing,
Animals and insects…
Brought a stream of water to everyone
Splash and drink...
Suddenly a sparrow chirped
Where does the stream run?
I know a sheep
Show me the place...
Yes, I forgot, that's the trouble!
Where does the stream run?
Who will give me a word?
A stream is waiting for mom - (river!)

Let's keep playing tricks!

It's been a glorious day
we play trickle.

Each couple chooses
my heart just skips a beat...

Kolka with Olga,
Gosh with Nina,
Ira with Vovka,
Gleb with Marinka,
Vladik with Nadya...

Well, what about me?
Who will choose me?

The poem of the Lilac Fairy "Brook" in the selection of poems "Cottage" Link:

Lilac Fairy 15.04.2014 20:15

Laughter is getting louder
Good to play in the stream!

Though there are clouds in the sky,
The children and I held hands.
And waiting for your turn
We are running forward from the end!
Well, the clouds are unaware
What is this?
- Brook!

Prokopieva Yulia 19.04.2014 13:52

The couples got up one after the other,
A friend stands with my girlfriend
Ah, that's it!??? And what about me?
Where is the match for me?
I roar - a stream of tears
Took away my friends.
And not even friends!
So you can't be friends with me!
Would be a friend with me! Although…
How can I be without a girlfriend?
Who invented the stream?
The kids definitely don't know!
Forged chains too
A little like a stream...
How could children think
Are these breaking games?
Taking friends, I ran away -
I'm leaving the stream!

Together as a couple - unaware!

Tkach Elena 16.08.2019 06:45

Reviews

The couples got up one after the other,
A friend stands with my girlfriend
Ah, that's it!??? And what about me?
Where is the match for me?
I roar - a stream of tears
Took away my friends.
And not even friends!
So you can't be friends with me!
Would be a friend with me! Although…
How can I be without a girlfriend?
Who invented the stream?
The kids definitely don't know!
Forged chains too
A little like a stream...
How could children think
Are these breaking games?
Taking friends, I ran away -
I'm leaving the stream!
How to get up with a friend and girlfriend
Together as a couple - unaware!

Super! Thanks, Tamara! How to plunge into childhood!
Pts. liked!

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MUNICIPAL PRESCHOOL EDUCATIONAL INSTITUTION

KINDERGARTEN № 44 OF GENERAL DEVELOPMENT

RUSSIAN - FOLK MOBILE GAMES

COMPOSED BY THE EDUCER:

Egorova Evgeniya Nikolaevna

G.O.ELEKTROSTAL

Game "Brook"

Rule: the players stand one after another in pairs, usually a boy and a girl, a boy and a girl, join hands and hold them high above their heads. From clasped hands, a long corridor is obtained. The player who did not get a pair goes to the “source” of the stream and, passing under clasped hands, looks for a pair.
Holding hands, the new couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning of the "brook". And passing under clasped hands, he takes with him the one he likes. This is how the “stream” moves - the more participants, the more fun the game is, it is especially fun to play with music.

The game "Burn bright" ("Burners")

Burn bright

To not go out

Look at the sky

The birds are flying

The bells are ringing.

Rule: children join hands, forming pairs. Pairs stand one behind the other "brook".

Ahead of the "brook", a few steps away, stands the leader with a handkerchief in his hands. At the end of the song, the children standing in the last pair open their arms and scatter along the "brook".

They run one by one to the leader, trying to grab a handkerchief. The first one who managed to do this remains with the handkerchief as the leader, and the other two (the former leader and who did not have time to grab the handkerchief) form a pair and become the first in the stream. The game continues with the next pair of children.

Game "Ring-Ring"

Rule: everyone is sitting on the bench. The leader is chosen. He has a ring or other small object between his palms. Everyone keeps their hands closed. The driver with the ring goes around everyone and, as it were, puts a ring on them. But to whom he put it, only the one who got the ring knows. Others must observe and guess who has this item. When the driver says: “ring, ring, go out onto the porch,” the one who has it should jump out, and the rest, if you guessed it, should stop him. If he managed to jump out, he starts to drive, if not, the one who delayed him drives.

Game "Golden Gate"

Golden Gate

Come on gentlemen

First mother will pass

All children will be held

Saying goodbye for the first time

The second time is forbidden

And for the third time

We won't miss you.

Rule: three - four children stand in a circle with their hands raised, conditionally being a "gate".

Another part of the children line up in a "chain" to the song. In front, standing in a chain, leads them to the "gate", As the song ends, the "gate" is lowered down by the hand and those who are caught in the circle join the "gate". The song is sung again and the remaining children in the "chain" do the same. They play until there are three or four players left, who, at will, become "gates", and those standing in the "gates" begin to walk in a "chain". The game continues in this case.

Silent game

Rule: the child says: “Mute on the floor, two on the benches. Shut up everyone!

With the last words, everyone closes their mouths and even clamps their hands over it to be sure. But as always, when you can’t, you especially want to laugh. Very quickly someone violates the ban. The loser is subjected to "punishment": he dances, sings, crawls under the table, etc.

Game "Shilo"

Rule: an adult tries to get his finger into the child's outstretched index finger and at the same time says: "Awl, awl, slipped through." With the last word, the adult's finger intentionally slips off, rests on the child's chest and tickles him. Sometimes an adult covers the child's finger, saying: "Oh, it's hot!"

Game "Mouse"

Mouse, mouse, gray box,

Sell ​​the tower, sell low!

One, two, three - buy it!

Rule: The players sit on chairs arranged in a circle. "Mouse" runs around the players. After the words "One, two, three - buy!" the players move to the next chair, and the “mouse” should have time to take its place. Whoever did not have a chair, he is a “mouse”.


Tasks: promote learning in a playful manner of walking, mindfulness, playing in a team.

Description: Children become pairs, holding hands. Hands must be raised up in such a way that a “house” is obtained. Pairs of children become one after another, gradually moving forward. Something like a "brook" is formed, which constantly flows.

One person enters the beginning of this stream, passes under the raised hands of the players and grabs one of the players by the hand from the main mass, taking him with him to the end of the stream, standing as its last link. The next pair of players takes the vacant seat, and the vacant player goes to the beginning of the brook and does the same - goes under the hands of the players, snatching the hand of the person he likes from the brook and taking him to the very end of the brook.

Options:

Depending on the size of the playing area, the playing pairs walk in an even, confident step straight or in a circle. At the signal of the teacher (clap hands, whistle), the first couple, bending down, enters the “corridor” from their hands.

Download:


Preview:

CARD FILE OF FOLK GAMES

Russian folk game "Brook"

Tasks: promote learning in a playful manner of walking, mindfulness, playing in a team.

Description: Children become pairs, holding hands. Hands must be raised up in such a way that a “house” is obtained. Pairs of children become one after another, gradually moving forward. Something like a "brook" is formed, which constantly flows.

One person enters the beginning of this stream, passes under the raised hands of the players and grabs one of the players by the hand from the main mass, taking him with him to the end of the stream, standing as its last link. The next pair of players takes the vacant seat, and the vacant player goes to the beginning of the brook and does the same - goes under the hands of the players, snatching the hand of the person he likes from the brook and taking him to the very end of the brook.

Options:

Depending on the size of the playing area, the playing pairs walk in an even, confident step straight or in a circle. At the signal of the teacher (clap hands, whistle), the first couple, bending down, enters the “corridor” from their hands.

Russian folk game "Cabbage"

Tasks: to promote the development in children of the ability to perform movements on a signal, the ability to coordinate movements with words, the ability to play in a team; practice running.

Description: A circle is drawn - a "garden". Hats, belts, scarves, etc. are folded into the middle of the circle. This is cabbage. All participants in the game stand behind the circle, and one of them is chosen by the owner. He sits next to the "cabbage". The “master” depicts with movements what he sings about:

I'm sitting on a rock

I am amusing small pegs.

I am amusing small pegs,

I fence my city,

So that the cabbage is not stolen,

Didn't run into the garden

Wolf and fox, beaver and chicken,

Mustachioed hare, clubfoot bear.

The players try to quickly run into the "garden", grab the "cabbage" and run away. Whoever the "owner" catches is out of the game. The participant who carries the most "cabbages" is declared the winner.

Rules of the game: You can run only after the words "bear clumsy."

Russian folk game "Grandfather Rozhok"

Tasks:

Description: Children choose Grandfather according to the counting rhyme.

By God's dew

On the ass lane

There are cones, nuts,

honey, sugar

Get out, grandfather Rozhok!

The selected Grandfather player is assigned a "home". The rest of the players move 15-20 steps away from the “house” of this one - they have their own “house”.

Children: Oh you, grandfather Rozhok,

I burned a hole in my shoulder!

Grandfather: Who is afraid of me? Children: Nobody!

Whom he taunted, he catches those who play with him. As soon as the players run from house to house and the driver and the assistant take their place, the game resumes.

Rules of the game: the game continues until there are three or four players not caught.

Russian folk game "Frogs in the swamp"

Tasks: to promote the development in children of the ability to act on a signal, exercise in jumping on two legs.

Description: On both sides outline the coast, in the middle - a swamp. On one of the banks there is a crane (beyond the line). Frogs are located on bumps (circles at a distance of 50 cm) and say:

Here from the wet rotten

Frogs jump into the water.

They began to croak from the water:

Kwa-ke-ke, kwa-ke-ke

It will rain on the river.

With the end of the words, the frogs jump from the bump into the swamp. The crane catches those frogs that are on the hummock. The caught frog goes to the crane's nest. After the crane has caught several frogs, a new crane is chosen from those who have never been caught. The game is restarted.

Russian folk game "Golden Gate"

Tasks: promote the development of speed, dexterity, eye; improve orientation in space; practice walking in a chain.

Description: A pair of players stand facing each other and raise their hands up - this is the gate. The rest of the players take each other so that a chain is obtained. All children say:

Hey people, hey people

We intertwined our hands.

We raised them up

It turned out to be a beauty!

It turned out not simple,

Golden Gate!

The gate players say a rhyme, and the chain must quickly pass between them. Children - "gates" say:

Golden Gate

They don't always miss.

Saying goodbye for the first time

The second one is prohibited.

And for the third time

We won't miss you!

With these words, hands fall, the gates slam shut. Those that are caught become additional gates. Gates win if they manage to catch all the players.

Rules of the game: The game continues until there are three or four not caught players left, you need to lower your hands quickly, but carefully.

Russian folk game "Game"

Tasks: to promote the development in children of the ability to act on a signal, independent choice of movements; exercise in building in a circle, walking with a change of direction.

Description: Children stand in a circle, hold hands. The leader is in the center. The players walk in a circle and say in a singsong voice:

Uncle Tryphon

There were seven children

Seven sons:

They didn't drink, they didn't eat,

They looked at each other.

Together they did like me!

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best of all becomes the leader.

Rules of the game: When the game is repeated, the children standing in a circle go in the opposite direction.

Russian folk game "Horses"

Tasks: to promote the development in children of the ability to perform movements on a signal; exercise in running with high knees, walking, the ability to play in a team.

Description: The players scatter all over the site and, at the signal of the teacher, "Horses" run, raising their knees high. On the signal "Coachman" - normal walking. Walking and running alternate. The teacher can repeat the same signal in a row.

Artistic word:

Hop-hop! Well, gallop!

You fly, horse, soon, soon

Through the rivers, through the mountains!

All the same, at a gallop - gop-hop!

Rut-rut! Trot, dear friend!

After all, there will be strength to restrain, -

Trot-trot, my dear horse!

Rut-rut! Don't stumble, my friend!

Rules of the game: You can run only after the word "catching up."

Russian folk game "Jump Rope"

Tasks: to promote the development in children of the ability to perform movements on a signal; exercise in jumping on two legs, the ability to play in a team.

Description: One of the players takes the rope and spins it. Low from the ground. The rest jump over the rope: the higher, the more income and wealth will be.

Before the game begins, the following words are said:

So that the spikelet is long,

To grow flax high

Jump as high as possible.

You can jump over the roof.

Rules of the game:

Whoever touches the rope is out of the game.

Russian folk game "Frost red nose"

Tasks: to promote the development in children of the ability to perform movements on a signal, endurance; practice walking and running.

Description: Two houses are designated on opposite sides of the site, players are located in one of them. In the middle of the site, the driver stands up - Frost-Red Nose.

He says:

I am Frost-Red Nose.

Which one of you decides

To go on a path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frost catches up with them and tries to freeze (touch with a hand). The Frozen ones stop at the place where Frost overtook them, and stand until the end of the dash. After several runs, another driver is chosen. Rules of the game: You can run only after the word "frost". "Frozen" players do not move.

Russian folk game "Babka Yozhka"

Tasks: to promote the development in children of the ability to perform movements on a signal, the ability to play in a team; exercise in running with dodging, jumping on one leg.

Description: Children form a circle. The driver stands in the middle of the circle - Grandmother Ezhka, in her hands is a “broom”. Players run around and tease her:

Grandmother Ezhka - Bone Leg

She fell off the stove, broke her leg,

And then he says:

My leg hurts.

She went to the street

Crushed the chicken.

Went to the market

Crushed the samovar.

Grandma Ezhka jumps on one leg and tries to touch someone with a "broom". Whoever touches - he is "bewitched" and freezes.

Rules of the game: "Bewitched" stands still. Another driver is chosen when there are a lot of "bewitched" ones.

Russian folk game "Two Frosts"

Tasks: to promote the development in children of the ability to perform movements on a signal, endurance; practice walking and running.

Description: Two houses are designated on opposite sides of the site, players are located in one of them. In the middle of the site from opposite sides, two driving frosts rise - Frost-Red Nose and Frost-Blue Nose and say:

We are two young brothers, Two Frosts Removed

I am Frost-Red Nose, I am Frost-Blue Nose,

Which one of you decides

To go on a path?

The players answer:

We are not afraid of threats

And we are not afraid of frost.

After that, the children run across the playground to another house. Frosts catch up with them and try to freeze (touch with a hand). The Frozen ones stop at the place where Frost overtook them, and stand until the end of the dash. After several runs, other drivers are chosen. Rules of the game: You can run only after the word "frost", "frozen" players do not move.

Russian folk game "Hop! Clap! Run away!

Tasks: promote the development of speed, dexterity, eye; improve orientation in space; practice running.

Description: The players walk around the playground - they pick flowers in the meadow, weave wreaths, catch butterflies, etc. Several children play the role of horses that nibble grass on the side. After the leader's words:

"Clap, clap, run away,

Horses will stop you"

multiple players

pronounce:

"But I'm not afraid of horses,

I'll ride along the way!"

and begin to jump on sticks, imitating horses and trying to catch children walking in the meadow.

Rules of the game: You can run away only after the word "I'll ride"; the child who is overtaken by the horse is temporarily out of the game.

Russian folk game "Zhmurki"

Tasks: to promote the development of the ability to act on a signal; to promote the formation of the ability to navigate in space; follow the rules of the game.

Description: Children choose one participant, put a blindfold on his eyes. At this signal, the participants in the game rush in different directions, and a child with a blindfold, standing in the middle of the place for the game, tries to catch one of the running ones.

The one who gets caught changes roles with him, that is, they put a blindfold on his eyes and he becomes a "blind man's blind man".

Rules: Children must, while running, still make sure that the one who is blindfolded does not stumble upon any object; at the sight of danger, they warn with a cry: "fire"!

Options: The game can be played with a bell, which the children pass to each other.

Russian folk game "Keep up"

Tasks: to promote the development of the ability to perform movements on a signal; practice throwing.

Description: Children are divided into two equal teams. Along one of the lines, circles with a diameter of about 30 centimeters are drawn, according to the number of players on one team. After that, the players of one team are built in a line along the line, putting one foot in the drawn circle. Players of the opposing team stand opposite, at a certain, predetermined distance. Their task is to hit the players of the opposing team with soft balls. The game lasts according to the number of set shots (for example, 5), after which the teams change places. Points can be awarded for each hit. The team with the most points wins.

Rules: During the game, it is forbidden to throw the ball in the face, and the players in the circles to tear off the foot in the circle from the ground.

Russian folk game "Hawk"

Tasks: to promote the development of the ability to act on a signal; exercise children in running in different directions, building in pairs.

Description: Children cast lots among themselves. The one chosen by lot represents the hawk. The rest of the children join hands and become pairs, forming several rows.

A hawk is placed in front of everyone, which can only look ahead and does not dare to look back. At this signal, the pairs suddenly separate from each other and rush in a run in different directions, at this time the hawk catches up with them, trying to catch someone. The victim, i.e., found himself in the claws of a hawk, changes roles with him.

Options:

Children while running tend to throw a handkerchief at the hawk, if they fall into it, it is considered "bewitched" and another one is selected from the children in its place.

Russian folk game "Bells"

Tasks: to promote the development of the ability to act on a signal; contribute to the formation of attention; to exercise children to navigate in space by auditory perception, building in a circle, round dance.

Description: Children stand in a circle. Two people go to the middle - one with a bell or a bell, the other - blindfolded.

All children say:

Tryntsy-bryntsy, bells,

The daredevils called:

Digi digi digi dong

Guess where the call is coming from!

After these words, the "blind man's blind man" catches the dodging player.

Rules: Start catching only after the words “Ring!”. The player being caught must not run out of the circle.

Options: Children forming a circle can dance.

Russian folk game "Mother Spring"

Tasks: to promote the development of the ability to act on a signal; exercise children walking, building in a circle.

Description: Spring is chosen. Two children with green branches or a garland form a gate.

All children say:

Mother spring is coming

Open the gate.

The first of March has come

He spent all the children;

And then April

Opened the window and the door;

And how May came -

Play as much as you want!

Spring leads a chain of all the children through the gate and leads them into a circle.

Rules: Don't open the circuit.

Russian folk game "Pie"

Tasks: to promote the development in children of the ability to perform movements on a signal; exercise in running, the ability to play in a team.

Description: The players are divided into two teams. The teams are facing each other. A “pie” sits between them (a hat is put on it). Everyone unanimously begins to praise the "pie":

Here he is, how tall,

Here he is, how soft,

Here he is, how wide.

Cut it and eat it!

After these words, the players, one from each team, run to the “pie”. Whoever runs to the goal faster and touches the "pie" takes it away with him. A child from the losing team sits in the place of the "pie". This continues until everyone on one team has lost.

Russian folk game "Malechina-Kalechina"

Tasks: promote the development of dexterity, endurance, coordination of movements, a sense of sports rivalry.

Description: The players choose the driver. Everyone picks up a stick and says:

Malechina-kalechina,

How many hours

Left until the evening

Before summer?

After these words, put the stick vertically on the palm or on the tip of the fingers.

The driver counts: “One, two, three ... ten!” When the stick falls, it should be picked up with the other hand, preventing it from falling completely to the ground. The score is kept only until the second hand is picked up, and not until it falls to the ground. The one who holds the stick the longest wins.

Options: The stick can be held in different ways:

1. On the back of the hand, on the elbow, on the shoulder, on the head.

2. Holding the stick, they squat, stand on the bench, walk or run towards the drawn line.

3. They hold two sticks at the same time, one on the palm, the other on the head.

Rules of the game: The fingers of the other hand (stick) cannot be supported by a crippled child.

Russian folk game "Chains forged"

Tasks: to promote the development in children of the ability to act on a signal; exercise in building in two lines, running.

Description: Two lines of children, holding hands, stand opposite each other at a distance of 15 - 20 m. One line of children shouts:

- Chains, chains, break us!

Which one of us? - answers the other.

Stepoy! - answers the first.

The child, whose name was called, runs up and tries to break the second line (aims at clasped hands). If he breaks, then he takes into his line the pair of participants that he broke. If he does not break, then he stands in a line that he could not break. The team with the most players wins.

Russian folk game "Salki"

Tasks: to promote the development in children of the ability to perform movements on a signal; exercise in jumping on one leg, with advancement, the ability to play in a team.

Description: Children disperse around the playground, stop and close their eyes. Everyone's hands are behind their backs. The driver, unnoticed by others, puts an object in one of their hands. To the words "One, two, three, look!" children open their eyes. The one who got the item raises his hands up and says "I'm a tag." The participants of the game, jumping on one leg, run away from the tag. The one whom he touched with his hand goes to drive. He takes the object, lifts it up, quickly says the words: “ I am a bastard!”

The game is repeated.

Rules of the game:

1. If the player is tired, he can jump alternately on one or the other leg.

2. When the tag is changed, players are allowed to stand on both feet.

3. Salka must also jump on one leg.

Russian folk game "Weaver"

Tasks: promote the development of dexterity, endurance, coordination of movements; exercise children in walking, running.

Description: Two ranks, arms tightly intertwined, stand opposite each other facing each other. In the middle of the corridor, 2 "shuttles" will run towards each other along the right side of the corridor each. On command, everyone begins to sing a recitative:

I am a cheerful weaver

I can weave famously, famously.

Ay, lu-li, ah, lu-li,

I can weave famously, famously!

The ranks approach and diverge in even walls, weave, at this time the "shuttles" must slip through. If they don’t have time, then they “twist the thread” (they don’t weave it well). When the “shuttles” ran through, they join the “village” and stand in a line.

Rules of the game: "Shuttle" should not run into each other.

Russian folk game "Bear"

Tasks: to promote the development of the ability to act on a signal; exercise children in running in different directions; contribute to the formation of the ability to navigate in space, to follow the rules of the game.

Description: The participants in the game by lot choose one comrade, who is entrusted with the role of a bear. On one of the sides of the space allotted for the game, a small place is limited by the line, which serves as a den for the bear.

At this signal, the children rush from one end of the yard to the opposite, and the “bear” catches up with them, trying to touch one of them with his hand, i.e., “offend”.

"Salenny" also becomes a "bear" and is led into a den. The game continues in this order until there are more “bears” than the remaining participants in the game.

Rules: As the number of assistants of the “bear” increases, they all go out with him to prey, are installed in a row, and only those located at the edges have the right to catch the players. It is necessary to act only on a signal.

Russian folk game "Burners with a handkerchief"

Tasks: to promote the development in children of the ability to act on a signal; practice running.

Description: The players stand in pairs one behind the other. The driver is ahead, he holds a handkerchief in his hand above his head.

All in unison:

Burn, burn bright

To not go out.

Look at the sky,

The birds are flying

The bells are ringing!

One two Three!

Last couple run!

The children of the last pair run along the column (one on the right, the other on the left). The one who runs to the driver first takes a handkerchief from him and stands with him in front of the column, and the late one “burns”, that is, drives.

Russian folk game "Lame Fox"

Tasks: exercise children in running in a circle, jumping on one leg.

Description: Children choose "Lame Fox". At the place chosen for the game, a rather large circle is drawn, which includes all the children, except for the “fox”. At this signal, the children rush in a circle, and the fox at this time jumps on one leg and tries at all costs to touch one of the running hands. As soon as she succeeds, she enters the circle and joins the rest of the running children, while the victim takes on the role of the “fox”. The children play until everyone is the lame fox; the game, however, can be stopped earlier, at the first appearance of signs of fatigue.

Rules: Children who have entered the circle must run only in it and not go beyond the outlined line, in addition, the participant chosen by the fox must run on only one leg.


Tasks: To develop dexterity in children, exercise in jumping on both legs, in balance.

Description: All the players sit on chairs, 2 cords are placed 6 steps from them, the distance between them is 2 meters - this is a stream. Children must cross the pebbles - planks to the other side without getting their feet wet. The planks are placed in such a way that children can jump with both feet from one pebble to another. By the word "Let's go!" 5 children climb over a stream. The one who stumbled steps aside - "dry shoes." All children must cross the stream.

Rules:

The loser is the one who stepped foot into the stream.

You can only move on a signal.

Options : Increase the distance between the cords, bypass objects, moving to the other side. Jump on one leg.

Mobile game "Cat and Mouse"

Tasks: To develop in children the ability to act quickly on a signal, to walk, keeping the shape of a circle. Practice running and catching.

Description: All players, except for 2, stand in a circle, at arm's length, and join hands. In one place the circle does not close. This passage is called the gate. Two players are behind the circle, depicting a mouse and a cat. The mouse runs outside the circle and in the circle, the cat follows it, trying to catch it. The mouse can run into the circle through the gate and crawl under the arms of those standing in the circle. The cat is only at the gate. Children walk in a circle and say: “Vaska is gray, his tail is fluffy - white. Vaska is walking - a cat. He sits, washes, wipes himself with his paw, sings songs. The house will inaudibly go around, Vaska, the cat, is hiding. Gray mice are waiting. After the words, the cat begins to catch the mouse.

Rules:

Those standing in a circle should not let the cat pass under the clasped hands.

The cat can catch the mouse around and around the circle.

The cat can catch, and the mouse can run away after the word "waits."

Options : Arrange additional gates, introduce 2 mice, increase the number of cats.

Mobile game "Horses"

Tasks: To develop in children the ability to act on a signal, coordinate movements with each other, exercise in running, walking.

Description: Children are divided into 2 equal groups. One group depicts grooms, the other - horses. A stable is outlined on one side. On the other - a room for grooms, between them a meadow. The teacher says: “Grooms, get up quickly, harness the horses!”. Grooms with reins in their hands, run to the stables and harness the horses. When all the horses are harnessed, they line up one after another and, at the direction of the teacher, walk or run. According to the teacher "Arrived!" grooms stop horses. The teacher says "Go to rest!". Grooms unharness the horses and let them graze in the meadow. They return to their places to rest. Horses calmly walk around the site, graze, nibble grass. At the signal of the teacher, “Grooms, harness the horses!” the groom catches his horse, which runs away from him. When all the horses are caught and harnessed, everyone lines up one after the other. After 2-3 repetitions, the teacher says: “Take the horses to the stable!”. The grooms take the horses to the stable, unharness them and give the reins to the teacher.



Rules:

The players change movements at the signal of the teacher. At the signal "Go to rest" - the grooms return to their places.

Options : Include walking on a bridge - a board laid horizontally or obliquely, suggest different trip goals.

Mobile game "Rabbits"

Tasks: To develop in children the ability to move in a team, to find their place on the site. Exercise in crawling, running, jumping on 2 legs.

Description: Circles are drawn on one side of the site - rabbit cages. Chairs are placed in front of them, hoops are tied vertically to them or a cord is pulled. A chair is placed on the opposite side - the watchman's house. Between the house and the cages of the rabbits is a meadow. The teacher divides the children into small groups of 3-4 people. Each group stands in a circle. "Rabbits are in cages!" - says the teacher. Children squat down - these are rabbits in cages. The teacher alternately approaches the cages and releases the rabbits onto the grass. The rabbits crawl into the hoop and start running and jumping. The teacher says "Run into the cells!". The rabbits run home and return to their cage, crawling back into the hoop. Then the watchman releases them again.

Rules:

The rabbits do not run out until the keeper opens the cages.

The rabbits return after the teacher's signal "Hurry to the cages!".

Options : In each cage, put a bench or chair according to the number of rabbits.

Tasks: To teach how to jump correctly, walk along a narrow path, keep balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of the stream, they must cross (jump) it over the pebbles without getting their feet wet. Those who stumbled - wet their feet, go to dry them in the sun - sit on a bench. Then they get back into the game.

Birds and cat game

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, a large circle drawn.

Children stand in a circle from the outside. One child stands in the center of the circle (cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking grains. The cat wakes up and starts to catch the birds, and they run around the circle.

Mobile game "Find a mate"

Tasks: to develop in children the ability to perform actions on a signal, quickly line up in pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair”, participants with flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used to play in kindergarten in a group or on a walk. Children of different ages: from toddlers of 3 years old to children of the middle group of 4-5 years old play with pleasure.

"Bubble"
Children stand close in a circle, holding hands.

Together with the teacher they say:
Blow up, bubble

Blow up big

Stay like this

Don't crash.

While reciting verses, the children gradually expand the circle.

He flew, he flew, he flew

And hit the branch.

Psh-sh-sh, and burst!

After the last words, all the children lower their hands and squat down.
The teacher offers to inflate a new bubble: the children get up, form a small circle again, the game resumes. Game option:
After the words “Don’t burst,” the teacher says: “Bubbles flew.” Children scatter, scattered (within the playground), and the teacher says: “Fly, fly, fly! ..”
In this version, the game can be repeated 3-4 times.

"Kittens and Guys"
A subgroup of children depicts kittens, the rest are their owners (each has 1-2 kittens). Kittens on the fence - on the second or third rung of the ladder. The owners are sitting on the bench. “Milk, who needs milk,” says the teacher, approaches the owners and pretends to pour milk into mugs (bowls, rings, circles) for them. Kittens meow for milk. The owners go to the site (beyond the line) and call: “Kiss-kiss-kiss!” Kittens get off the fence and run to drink milk. The guys - the owners say: "Shaggy, mustachioed, he will start eating, he sings songs." With the last word, the kittens run away, the owners catch them. Whoever caught the kitten changes roles with him.
Rules: on a signal to get in and get off in any way; run away after the word "sings"; You can only catch up to the line (at a distance of two steps from the fence).

"The mother hen and the chicks"
Children depict "chickens", the teacher - "hen".
On one side of the site, a place is fenced with a rope - a “house”, where chickens with a mother hen are placed (the rope is pulled between trees or two racks at a height of 40-50 cm).
The mother hen steps over the rope and goes in search of food. After a while, she calls the chickens: "Ko-ko-ko-ko." At this signal, all the chickens climb over the rope, run to the hen and walk around the site with her. When the teacher says "big bird", all the chickens run home.
The teacher says “big bird” only after all the children have stepped over the rope and ran a little around the playground.

"The Frogs"
A large circle is drawn in the middle of the site or a thick cord is placed in the shape of a circle. A group of children is located on the edge of the circle, the rest sit on chairs placed on one side of the site. Together with the children sitting on the chairs, the teacher says the following verses:
Here are the frogs along the path
Jumping, legs outstretched,
Kwa-kva-kva, kva-kva-kva,
They jump with their legs outstretched.
Children standing in a circle jump up, depicting "frogs". At the end of the poem, the children sitting on the chairs clap their hands (they scare the frogs); frogs jump in the "swamp" - jump over the line - and quietly squat down.
When the game is repeated, the roles change.
Rules: stop the ball with your hands, avoiding touching your feet; do not delay for a long time, try to immediately roll back to another.

"Whirl - don't fall!"

In the walking games “We have fun”, “Couples for a walk”, “Sun and rain”, a short-term slow circling is introduced in place.

"Move Wider"
Hoops (plastic or flat plywood with a diameter of 60 cm) are laid out on the site in 2-3 rows, 5-6 hoops in each row. 2-3 children, on a signal, step from hoop to hoop. When they reach the end, they jump, clap their hands and return.
Rules: walk with an intermediate step in the hoop, but without going beyond its edges, do not touch the hoops.

"Sun and Rain"
Children stand in a circle.

The sun looks out the window

Lights up in our room. They go in circles.

We clap our hands
Very happy with the sun.
They clap standing still.
Top-top-top-top!
Top-top-top-top!
Rhythmically stomp in place .
Clap-clap-clap-clap!
Clap-clap-clap
They clap their hands rhythmically.

To the signal "It's raining, hurry home!" children run away.

Then the teacher says: “The sun is shining!”, - the game is repeated.

"Train"

Children stand in a column one at a time on one side of the playground or along the wall of the room. The first standing in the column is a “locomotive”, the rest are “cars”. The teacher blows the horn and the children begin to move forward; at first slowly, then faster, and finally they start running (when moving slowly, they can pronounce the sound “choo-choo-choo”). “The train is pulling up to the station,” says the teacher. Children gradually slow down and stop.
The teacher regulates the pace, direction and duration of the movement of children.
At first, the teacher himself leads the column, and then puts a more active child in front.

"Birds in the nest"
At different ends of the site or sides of the room, 3-4 “nests” are installed (you can put chairs, put hoops or draw large circles). Children-"birds" are placed in nests. At the signal of the teacher, the birds fly out of their nests and scatter throughout the site. The teacher “feeds” the birds either on one or the other side of the site. Children squat down, hitting their knees with their fingertips (pecking food). After the words of the teacher "Birds in the nests!" the children run to their places.

"Shaggy Dog"
One of the children portrays a "dog". The rest of the children quietly approach him, whispering the words:
Here lies the shaggy dog,
Burying your nose in your paws.
Quietly, quietly he lies,
Not dozing, not sleeping.
Let's go to him, wake him up
And let's see if something happens.
The dog jumps up, starts barking - the children scatter. The dog tries to catch up with them. When all the children scatter and hide, the dog again lies down on the rug. The game is repeated with a new driver.

"Horses"

Children become couples. In a pair, one is a “horse”. The other is a "carrier". The reins are used, or the children hold each other by the belt. The teacher says:
Let's go, let's go, nuts, nuts
To grandfather for a turnip, for a boy,
for sweeties, for hunchbacks.
With the end of the text, the children continue to run in the same rhythm to the teacher’s pronunciation: “Gop, gop”, they run until the teacher says: “Whoa.”

One, two, three - catch!

Children stand on one side of the room. They say: "One, two, three - catch!" - and run to the opposite wall of the room. The driver, who is in the center of the room, must catch the players before they reach the wall.

"Horsemen"
A group of children stand at one end of the playground. The teacher gives each a stick 50-60 cm long. Children sit on a stick and jump to the opposite side of the site, depicting horsemen, trying not to bump into each other and not to touch objects, equipment located on the site.
During the game, the teacher can invite the children to move faster or slower in different directions. When children learn to run fast, you can arrange competitions.

"Taxi"

Children stand inside a large hoop (1 m in diameter), hold it in lowered hands: one on one side of the rim, the other on the opposite side, one after another. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. After a while they switch roles.
2-3 pairs of children can play at the same time, and if the area allows, then more. When children learn to run in one direction, the teacher can give the task to run in different directions, make stops. You can mark the stopping point with a flag. At the bus stop, the passengers change, one gets out of the taxi, the other sits down.

"Chickens in the garden"
A large space is limited in the middle of the site - a garden. On the one hand, there is a watchman, on the other, a chicken coop, in which the “chickens” are children. The role of the watchman is performed by the teacher or one of the children. At the signal “Chickens are walking,” the children crawl under the cords, walk in the garden, look for food, and run. The watchman notices chickens in the garden and drives them away - he claps his hands, saying “shoo-shoo”. Chickens run away, crawl under the cord, hide in the house. The watchman goes around the garden and also returns home.

"Hares and the wolf"
Children - hares hide behind bushes and trees. To the side behind the bush is a wolf. Hares run out into the clearing, jump, nibble grass, frolic. At the signal of the teacher: “The wolf is coming!” - hares run away and hide behind bushes, under trees. The wolf is trying to catch up with them. You can use text:
Bunnies jump, jump-jump,
to the green meadow.
Grass is nibbled and eaten.
Listen carefully
Is the wolf coming?
Children perform the actions described in the poem. With the end of the words, a wolf appears and begins to catch hares.
A child playing the role of a wolf should be away from the bushes where the children are hiding.

"Rabbits"
On one side of the room, chairs are arranged in a semicircle, with the seats inside the semicircle. These are rabbit cells. On the opposite side is the caretaker's house. In the middle is a lawn where the rabbits are let out for a walk. Children stand behind the backs of chairs, at the direction of the teacher, they squat down - the rabbits sit in cages. The teacher - "watchman" comes to the cage and releases the rabbits into the meadow: the children crawl out from under the chairs one by one, and then jump, moving forward across the lawn. At the signal of the teacher “Run into the cages!” the rabbits return to their places, crawling under the chairs again.
The teacher should ensure that the children, crawling under the chairs, try not to touch them with their backs. Instead of chairs, you can use arcs for crawling or sticks and slats placed on the chair seats.

"Do not be late"
The teacher lays out the cubes on the floor. Children stand at the cubes. At the signal of the teacher, they scatter throughout the room, at the signal “Don’t be late!” run to the cubes. Initially, children can run up to any free object, gradually they get used to taking their place. When repeating the game, you can invite children to run like horses.
During the game, the teacher makes sure that the children run away from the cubes, do not bump into each other, help each other find their cube when the signal sounds.

"Guys have a strict order"
At the first signal, the players scatter from the line and utter the chants: “The guys have a strict order, they know all their places, well, blow more cheerfully: tra-ta ta, tra-ta-ta.” At the second signal, everyone quickly lined up.
At first, you can stand in free places, but by the end of the year, in your place.

"Rather in a circle"

Children should run easily, in different directions, not bump into; do not run up to the house until the signal "Hurry in the circle!"
On the site, a circle with a diameter of 4 meters is drawn in the middle - a smaller circle with a diameter of 2 meters. Children walk one after another in a large circle. A teacher walks between the large and small circle. At the signal "Hurry up in a circle!" the children try to run into a small circle, the teacher catches them, those caught stop in place. Then they again become in a circle.
Complication: the teacher chooses an assistant.

"My cheerful sonorous ball"
Children stand in a circle, a teacher with a basket of small balls in the center. All say the words together:
My cheerful ringing ball
Where did you run off to?
Red, yellow, blue,
Don't chase after you.
At the end of the words, the teacher throws the balls up so that they scatter in different directions. Children must quickly put them back into the basket.

"Smooth Circle"

Children, holding hands, rhythmically walk in a circle, say:
"In an even circle one after another
We go step by step, stand still!
Do this together together!”
At the end of the words, they stop and repeat the movements that the teacher shows, for example, turn around, bend over. You need to rhythmically go in a circle, keeping the interval; don't go into the circle.

sun bunny

Take a lantern and show the child how a yellow spot appears on the wall from it: "This is a sunbeam." Invite the child to catch the “bunny” with their palms. If the "bunny" is on the floor, you can catch it with your feet.

Runaways are jumping
sun bunnies,
We call them - they don't go,
Were here - and they are not here.
Jump, jump in the corners
They were there and they are not there.
Where are the bunnies? Gone
We didn't find them anywhere.

Geese, geese

Children stand at one wall of the room. Driver (adult) in the middle.

The host says: "Geese, geese."
Children: "Ha, ha, ha."
Host: "Do you want to eat?"
Children: "Yes, yes, yes."
Leading: "Well, fly - if you want, just take care of the wings."

The children run to the opposite wall (their house is there), and the leader must have time to knock down as many children as possible.

Bear and children

One of the adults is designated as the "bear". Another adult and children are squatting at one end of the room. "Bear" walks around the room, pretends to be looking for children and says:

The bear was walking in the forest
For a long, long time he searched
The bear was looking for children,
Sat down on the grass and dozed off.

Then the "bear" sits down at the opposite end of the room on a chair and takes a nap.
Adult and children say:
The children began to dance
Bear, bear, get up
They started banging their feet.
Catch up with our kids.

At the last word, the children run to the other end of the room and squat down there.

Salki with a snake

Cheerful music for children sounds, children run, jump, have fun. The music stops, and the children squat down and hide (so that the snake "does not notice" them). A snake (toy) crawls past the children, and the children need to restrain themselves and not rush to run away from the snake. In this game, children develop endurance.

Pancake and pancakes

A large hoop is placed in the center of the room (this is a "pancake"), and around are several small hoops ("pancakes"). Children run around the room, then an adult says, "Damn," or, "Pancakes." Children need to stand in the appropriate hoop.

Wolf and sheep

Children stand in a circle, in the middle of which sits a "wolf" (chosen child).

The rest of the children - "sheep" quietly approach the "wolf", while you can invite the children to perform various movements (crouch, clap, etc.).

When one of the "sheep" touches the "wolf" - he jumps up and starts to catch the children. The caught "sheep" becomes a "wolf" instead of him, and the game continues.

Cars

Each of the players is assigned a "car".

His "garage" can be a chair or a hoop lying on the floor. "Cars" "drive" around the room "rule" and try not to crash into each other. You can complicate the task and put a wide long plank (bridge) on the floor, put obstacles in the form of chairs, boxes, etc. On a signal: "Cars, in the garage!" - everyone is trying to quickly take their "house".

Mice dance

Children - "mice" - dance, in the middle "sleeping" "cat" (one of the children)

Mice dance
A cat is napping on a couch.
"Hush, mice, do not make noise,
Don't wake the cat Vaska.
How Vaska the cat wakes up
Will break our round dance!

On the last words, the “cat” wakes up and catches “mice”. Children can hide if they sit on chairs (climb into minks).

Mice cowards

The "cat" (designated adult) sleeps on a high chair. Children - "mice" - slowly walk with him, pronouncing the words of nursery rhymes and performing the appropriate movements:

The mice came out once
See what time it is.
One two three four,
The mice pulled the weights.
Suddenly there was a terrible ringing:
"Bom-bom-bom-bom!"
The mice are out!

The "cat" "wakes up" and catches up with the "mice". Children need to have time to sit on the chairs.

Throw the toys

Divide the carpet in the room in half (to mark the border in the middle of the carpet, put a long rope).

Distribute soft toys equally between you and your child. You throw your soft toys on the child's territory, and he - on yours. Task: to transfer all soft toys to the area of ​​another player.

Day Night

The driver says: "Day", - everyone runs, - "Night" - they freeze in place. The driver must notice who is moving. Who moved - becomes the driver.

Find your match

Children stand in pairs. Each pair of children is given the same subject: one pair - a red ribbon, the other pair - a small ball.

At the signal of an adult, the children are disconnected and randomly run around the room. At the second signal, each child must find his mate as soon as possible. The couple that has been looking for each other the longest loses. This game can be played without items - players must remember each other.

Mosquitoes and frog

An adult is assigned a "frog", children - "mosquitoes". Each child has a handkerchief. Children run around the room, flapping "wings". Adult says:

The mosquito sat on a bush,
On spruce on stumps,
He hung his legs under the leaf, hid!

Children, having heard these words, sit down on chairs prepared in advance and cover their heads and faces with handkerchiefs. "Frog" is looking for "mosquitoes", saying: "Kwa-kva! Where are the mosquitoes? Qua-qua!" Then the game is repeated.

bees

Children - “bees” - run around the room, “flap their wings” and buzz: “F-f-f”. A “bear” appears (an adult or a toy in the hands of an adult) and says:

Teddy bear is walking
The bees will take away the honey.
The bees answer:
This hive is our house.
Go away, bear, from us,
W-w-w-w!

The “bees” flap their “wings”, buzz, driving the “bear” away from their “hives”.

Train

Children stand one after another in a column and put their hands on the shoulders of the child in front of them. It turns out a "train" that slowly moves around the room with the words:

Here is our train
wheels are rattling
and on this train
the guys are sitting.
"Choo-choo-choo, choo-choo-choo"
- locomotive running
far away
he took the guys
far, far away.
But here's the stop:
"Who wants to get down?
Get up guys
Let's go for a walk!"
At the last words, the children scatter and can pretend that they are picking mushrooms - berries. At the signal of an adult, they again stand one after another, depicting wagons.

Bunnies and houses

Hoops are laid out on the floor according to the number of children. Children - "bunnies" - jump and run around the room. To the words of an adult: “Grey wolf!” - children run into their "houses".

Each toy!

Soft toys are laid out on the floor in different places. Children run around the room, trying not to touch the toys. At a certain signal: clapping, hitting a tambourine, ringing a bell - each child picks up one of the toys in his arms. Then he puts the toy back and the game continues.

crows

Children pretend to be crows. Children squat down and pretend to sleep. Adult says:

The crows are fast asleep
Everyone sits in nests
And wake up at dawn
They will croak in the yard."

At the last word of the poem, the children wake up and say: "Kar-kar-kar", they begin to "fly" around the room and flap their "wings".

An adult accompanies their actions with the words:

Fly, fly
The crows flew: "Kar-kar."
Aunt went out on the path,
Crows sprinkles crumbs.
The crows flew
Everything was pecked to the crumbs:
"Knock-knock-knock, knock-knock-knock" -
They banged their beaks.

Children - "crows" - squat down and tap their fingers on the floor, saying: "Knock-knock-knock."

An adult takes a dog toy and says:

Tuzik walked around the yard,
Raven scared:
"Wow, wow, wow!"
The dog "catches up" with the "crows", and the "crows" "fly away" to their "nests" and squat down.

moths

Children portray moths. An adult pronounces the words of the poem:

On the green in the meadow
Moths fly.
And from flower to flower
They flutter merrily.
Children run, wave their winged arms, “flutter”.
Tanya went out to the meadow,
She has a bag in her hands.
Watch out, moth
Fly away quickly, my friend!
"Moths" run away from an adult who holds a bright net in his hands and tries to catch them.